Platform SDK: DirectX |
This section presents information on using depth buffers for hidden line and hidden surface removal. It is organized into the following topics.
The Direct3D Immediate Mode C++ tutorials provide additional information about using depth buffers. See Tutorial 2: Adding a Depth Buffer (C++) for details.
The Direct3D Immediate Mode Visual Basic tutorials provide additional information about using depth buffers. See Tutorial 2: Adding a Depth Buffer (Visual Basic) for details.