Platform SDK: DirectX |
Materials describe how polygons reflect light or appear to emit light in a 3-D scene. Essentially, a material is a set of properties that tell Direct3D the following things about the polygons it is rendering.
Direct3D Immediate Mode applications written in C++ use the D3DMATERIAL7 structure to describe material properties. For more information, see Material Properties.
Direct3D Immediate Mode applications written in Visual Basic use the D3DMATERIAL7 type to describe material properties. For more information, see Material Properties.