Platform SDK: DirectX

Getting Started with Immediate Mode

The following sections describe some of the technical concepts that you need to understand before you write programs that incorporate 3-D graphics. This is designed as a general overview. For information about specific topics, see Direct3D Immediate Mode Architecture and Direct3D Immediate Mode Essentials.

If you are already experienced in producing 3-D graphics, you can skim the following sections for information that is unique to Direct3D.

This section is divided into the following topics.