Platform SDK: DirectX

Texture Filtering State

[Visual Basic]

Note  Information in this topic pertains only to applications written in C++. DirectX for Visual Basic requires applications to set texture-filtering behavior by using the Direct3DDevice7.SetTextureStageState method.

[C++]

Note  The legacy render states, D3DRENDERSTATE_TEXTUREMAG, D3DRENDERSTATE_TEXTUREMIN, and D3DRENDERSTATE_ANISOTROPY, are obsolete with the release of DirectX 7.0.

Applications must use the D3DTSS_MAGFILTER, D3DTSS_MINFILTER, and D3DTSS_MAXANISOTROPY texture-stage states to control texture filtering.