Platform SDK: DirectX |
The IDirect3DDevice7::SetLight method assigns a set of lighting properties for this device.
HRESULT SetLight( DWORD dwLightIndex, LPD3DLIGHT7 lpLight );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values:
DDERR_INVALIDPARAMS |
DDERR_OUTOFMEMORY |
This method was introduced with the IDirect3DDevice7 interface.
Unlike its predecessors, the IDirect3DDevice7 interface does not use light objects. This method, and its use of the D3DLIGHT7 structure to describe a set of lighting properties, replaces the lighting semantics used by previous versions of the device interface.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3d.h.
IDirect3DDevice7::GetLight, IDirect3DDevice7::GetLightEnable, IDirect3DDevice7::LightEnable