Platform SDK: DirectX |
The IDirect3DDevice7::SetTextureStageState method sets the state value for a currently assigned texture.
HRESULT SetTextureStageState( DWORD dwStage, D3DTEXTURESTAGESTATETYPE dwState, DWORD dwValue );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values:
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
Applications should use this method to set texture states, rather than the legacy texture-related render states. For more information, see About Render States.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3d.h.
IDirect3DDevice7::GetTextureStageState, IDirect3DDevice7::GetTexture, IDirect3DDevice7::SetTexture, Textures