Platform SDK: DirectX

D3DANTIALIASMODE

The D3DANTIALIASMODE enumerated type defines the supported antialiasing mode for the D3DRENDERSTATE_ANTIALIAS value in the D3DRENDERSTATETYPE enumerated type. These values define the settings only for full-scene antialiasing (for more information, see Antialiasing).

typedef enum _D3DANTIALIASMODE {
    D3DANTIALIAS_NONE          = 0,
    D3DANTIALIAS_SORTDEPENDENT = 1,
    D3DANTIALIAS_SORTINDEPENDENT = 2
    D3DANTIALIAS_FORCE_DWORD     = 0x7fffffff, 
} D3DANTIALIASMODE; 
D3DANTIALIAS_NONE
No antialiasing is performed. This is the default setting.
D3DANTIALIAS_SORTDEPENDENT
Antialiasing is dependent on the sort order of the polygons (back to front or front to back). The application must draw polygons in the right order for antialiasing to occur.
D3DANTIALIAS_SORTINDEPENDENT
Antialiasing is not dependent on the sort order of the polygons.
D3DANTIALIAS_FORCE_DWORD
Forces this enumeration to compile to 32 bits in size. This value is not used.

Requirements

  Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 2.0 or later.
  Header: Declared in d3dtypes.h.