Platform SDK: DirectX |
The D3DFOGMODE enumerated type contains constants describing the fog mode. These values are used by the D3DRENDERSTATE_FOGTABLEMODE and D3DRENDERSTATE_FOGVERTEXMODE render state in the D3DRENDERSTATETYPE enumerated type.
typedef enum _D3DFOGMODE { D3DFOG_NONE = 0, D3DFOG_EXP = 1, D3DFOG_EXP2 = 2, D3DFOG_LINEAR = 3 D3DFOG_FORCE_DWORD = 0x7fffffff, } D3DFOGMODE;
This is the only fog mode currently supported.
In monochromatic (ramp) lighting mode, fog works properly only when the fog color is black. (If there is no lighting, any fog color works since, in this case, any fog color is effectively black.)
For more information, see Fog.
Note Fog can be considered a measure of visibility—the lower the fog value produced by one of the fog equations, the less visible an object is.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 2.0 or later.
Header: Declared in d3dtypes.h.