Platform SDK: DirectX |
This helper function returns the cross product of the specified vectors. CrossProduct is part of the suite of extra functionality that is available to C++ programmers who define D3D_OVERLOADS.
_D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
This function is defined as follows:
inline _D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2) { _D3DVECTOR result; result[0] = v1[1] * v2[2] - v1[2] * v2[1]; result[1] = v1[2] * v2[0] - v1[0] * v2[2]; result[2] = v1[0] * v2[1] - v1[1] * v2[0]; return result; }
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 5.0 or later.
Header: Declared in d3d.h.