Platform SDK: DirectX

CrossProduct

This helper function returns the cross product of the specified vectors. CrossProduct is part of the suite of extra functionality that is available to C++ programmers who define D3D_OVERLOADS.

_D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);

This function is defined as follows:

inline _D3DVECTOR
CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
{
    _D3DVECTOR result;
 
    result[0] = v1[1] * v2[2] - v1[2] * v2[1];
    result[1] = v1[2] * v2[0] - v1[0] * v2[2];
    result[2] = v1[0] * v2[1] - v1[1] * v2[0];
 
    return result;
}

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 5.0 or later.
  Header: Declared in d3d.h.

See Also

DotProduct