Platform SDK: DirectX

Multiplication Operator (D3D_OVERLOADS)

This binary operator is an overloaded operator for the D3D_OVERLOADS extensions. Both scalar and vector forms of this operator are implemented. The multiplication operator is defined as follows:

_D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
_D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
_D3DVECTOR operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
 
inline _D3DVECTOR
operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2)
{
   return _D3DVECTOR(v1.x*v2.x, v1.y*v2.y, v1.z*v2.z);
}
 
inline _D3DVECTOR
operator * (const _D3DVECTOR& v, D3DVALUE s)
{
   return _D3DVECTOR(s*v.x, s*v.y, s*v.z);
}
 
inline _D3DVECTOR
operator * (D3DVALUE s, const _D3DVECTOR& v)
{
   return _D3DVECTOR(s*v.x, s*v.y, s*v.z);
}

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 5.0 or later.
  Header: Declared in d3d.h.