Platform SDK: DirectX |
This helper function returns a vector that is made up of the smallest components of the two specified vectors. Minimize is part of the suite of extra functionality that is available to C++ programmers who define D3D_OVERLOADS.
_D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
This function is defined as follows:
inline _D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2) { return _D3DVECTOR( v1[0] < v2[0] ? v1[0] : v2[0], v1[1] < v2[1] ? v1[1] : v2[1], v1[2] < v2[2] ? v1[2] : v2[2]); }
You can use the Maximize and Minimize functions to compute the bounding box for a set of points, in a function that looks like this:
void ComputeBoundingBox(const D3DVECTOR *pts, int N, D3DVECTOR *min, D3DVECTOR *max) { int i; *min = *max = pts[0]; for (i = 1; i < N; i += 1) { *min = Minimize(*min, pts[i]); *max = Maximize(*max, pts[i]); } }
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 5.0 or later.
Header: Declared in d3d.h.