Platform SDK: DirectX |
The IDirect3DDevice7::SetTexture method assigns a texture to a given stage for a device.
HRESULT SetTexture( DWORD dwStage, LPDIRECTDRAWSURFACE7 lpTexture );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values:
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
This method method increments the reference count of the texture surface being assigned. When the texture is no longer needed, you should set the texture at the appropriate stage to NULL. If you fail to do this, the surface will not be released, resulting in a memory leak.
Software devices do not support assigning a texture to more than one texture stage at a time.
In the legacy IDirect3DDevice3 interface, this method accepted a pointer to an IDirect3DTexture2 interface.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3d.h.
IDirect3DDevice7::GetTexture, IDirect3DDevice7::GetTextureStageState, IDirect3DDevice7::SetTextureStageState, Textures