Platform SDK: DirectX |
The D3DLINEPATTERN structure describes a line pattern. These values are used by the D3DRENDERSTATE_LINEPATTERN render state in the D3DRENDERSTATETYPE enumerated type.
typedef struct _D3DLINEPATTERN { WORD wRepeatFactor; WORD wLinePattern; } D3DLINEPATTERN;
A line pattern specifies how a line is drawn. The line pattern is always the same, no matter where it is started. (This differs from stippling, which affects how objects are rendered; that is, to imitate transparency.)
The line pattern specifies up to a 16-pixel pattern of on and off pixels along the line. The wRepeatFactor member specifies how many pixels are repeated for each entry in wLinePattern.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 2.0 or later.
Header: Declared in d3dtypes.h.