D3DCLIPSTATUS
The D3DCLIPSTATUS structure describes the current clip status and extents of the clipping region. This structure was introduced in DirectX 5.0.
typedef struct _D3DCLIPSTATUS {
DWORD dwFlags;
DWORD dwStatus;
float minx, maxx;
float miny, maxy;
float minz, maxz;
} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
Members
- dwFlags
- Flags describing whether this structure describes 2-D extents, 3-D extents, or the clip status. This member can be a combination of the following flags:
- D3DCLIPSTATUS_STATUS
- This structure describes the current clip status.
- D3DCLIPSTATUS_EXTENTS2
- This structure describes the current 2-D extents. This flag cannot be combined with D3DCLIPSTATUS_EXTENTS3.
- D3DCLIPSTATUS_EXTENTS3
- Not currently implemented.
- dwStatus
- Describes the current clip status. This member can be one or more of the following flags:
Combination and General Flags
- D3DSTATUS_CLIPINTERSECTIONALL
- Combination of all CLIPINTERSECTION flags.
- D3DSTATUS_CLIPUNIONALL
- Combination of all CLIPUNION flags.
- D3DSTATUS_DEFAULT
- Combination of D3DSTATUS_CLIPINTERSECTIONALL and D3DSTATUS_ZNOTVISIBLE flags. This value is the default.
- D3DSTATUS_ZNOTVISIBLE
- Indicates that the rendered primitive is not visible. This flag is set or cleared by the system when rendering with z-checking enabled (see D3DRENDERSTATE_ZVISIBLE).
Clip Intersection Flags
- D3DSTATUS_CLIPINTERSECTIONBACK
- Logical AND operation on the clip flags for the vertices, compared to the of the .
- D3DSTATUS_CLIPINTERSECTIONBOTTOM
- Logical AND operation on the clip flags for the vertices, compared to the bottom of the viewing frustum.
- D3DSTATUS_CLIPINTERSECTIONFRONT
- Logical AND operation on the clip flags for the vertices, compared to the of the viewing frustum.
- D3DSTATUS_CLIPINTERSECTIONGEN0 through D3DSTATUS_CLIPINTERSECTIONGEN5
- Logical AND operation on the clip flags for application-defined clipping planes.
- D3DSTATUS_CLIPINTERSECTIONLEFT
- Logical AND operation on the clip flags for the vertices, compared to the left side of the viewing frustum.
- D3DSTATUS_CLIPINTERSECTIONRIGHT
- Logical AND operation on the clip flags for the vertices, compared to the right side of the viewing frustum.
- D3DSTATUS_CLIPINTERSECTIONTOP
- Logical AND operation on the clip flags for the vertices, compared to the top of the viewing frustum.
Clip Union Flags
- D3DSTATUS_CLIPUNIONBACK
- Equal to D3DCLIP_BACK.
- D3DSTATUS_CLIPUNIONBOTTOM
- Equal to D3DCLIP_BOTTOM.
- D3DSTATUS_CLIPUNIONFRONT
- Equal to D3DCLIP_FRONT.
- D3DSTATUS_CLIPUNIONGEN0 through D3DSTATUS_CLIPUNIONGEN5
- Equal to D3DCLIP_GEN0 through D3DCLIP_GEN5.
- D3DSTATUS_CLIPUNIONLEFT
- Equal to D3DCLIP_LEFT.
- D3DSTATUS_CLIPUNIONRIGHT
- Equal to D3DCLIP_RIGHT.
- D3DSTATUS_CLIPUNIONTOP
- Equal to D3DCLIP_TOP.
Basic Clipping Flags
- D3DCLIP_BACK
- All vertices are clipped by the back plane of the .
- D3DCLIP_BOTTOM
- All vertices are clipped by the bottom plane of the viewing frustum.
- D3DCLIP_FRONT
- All vertices are clipped by the front plane of the viewing frustum.
- D3DCLIP_LEFT
- All vertices are clipped by the left plane of the viewing frustum.
- D3DCLIP_RIGHT
- All vertices are clipped by the right plane of the viewing frustum.
- D3DCLIP_TOP
- All vertices are clipped by the top plane of the viewing frustum.
- D3DCLIP_GEN0 through D3DCLIP_GEN5
- Application-defined clipping planes.
- minx, maxx, miny, maxy, minz, maxz
- x, y, and z extents of the current clipping region.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 2.0 or later.
Header: Declared in d3dtypes.h.
See Also
- IDirect3DDevice7::GetClipStatus, IDirect3DDevice7::SetClipStatus