Platform SDK: DirectX

D3DCLIPSTATUS

The D3DCLIPSTATUS structure describes the current clip status and extents of the clipping region. This structure was introduced in DirectX 5.0.

typedef struct _D3DCLIPSTATUS {
    DWORD dwFlags; 
    DWORD dwStatus; 
    float minx, maxx; 
    float miny, maxy; 
    float minz, maxz; 
} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;

Members

dwFlags
Flags describing whether this structure describes 2-D extents, 3-D extents, or the clip status. This member can be a combination of the following flags:
D3DCLIPSTATUS_STATUS
This structure describes the current clip status.
D3DCLIPSTATUS_EXTENTS2
This structure describes the current 2-D extents. This flag cannot be combined with D3DCLIPSTATUS_EXTENTS3.
D3DCLIPSTATUS_EXTENTS3
Not currently implemented.
dwStatus
Describes the current clip status. This member can be one or more of the following flags:

Combination and General Flags

D3DSTATUS_CLIPINTERSECTIONALL
Combination of all CLIPINTERSECTION flags.
D3DSTATUS_CLIPUNIONALL
Combination of all CLIPUNION flags.
D3DSTATUS_DEFAULT
Combination of D3DSTATUS_CLIPINTERSECTIONALL and D3DSTATUS_ZNOTVISIBLE flags. This value is the default.
D3DSTATUS_ZNOTVISIBLE
Indicates that the rendered primitive is not visible. This flag is set or cleared by the system when rendering with z-checking enabled (see D3DRENDERSTATE_ZVISIBLE).

Clip Intersection Flags

D3DSTATUS_CLIPINTERSECTIONBACK
Logical AND operation on the clip flags for the vertices, compared to the back clipping plane of the viewing frustum.
D3DSTATUS_CLIPINTERSECTIONBOTTOM
Logical AND operation on the clip flags for the vertices, compared to the bottom of the viewing frustum.
D3DSTATUS_CLIPINTERSECTIONFRONT
Logical AND operation on the clip flags for the vertices, compared to the front clipping plane of the viewing frustum.
D3DSTATUS_CLIPINTERSECTIONGEN0 through D3DSTATUS_CLIPINTERSECTIONGEN5
Logical AND operation on the clip flags for application-defined clipping planes.
D3DSTATUS_CLIPINTERSECTIONLEFT
Logical AND operation on the clip flags for the vertices, compared to the left side of the viewing frustum.
D3DSTATUS_CLIPINTERSECTIONRIGHT
Logical AND operation on the clip flags for the vertices, compared to the right side of the viewing frustum.
D3DSTATUS_CLIPINTERSECTIONTOP
Logical AND operation on the clip flags for the vertices, compared to the top of the viewing frustum.

Clip Union Flags

D3DSTATUS_CLIPUNIONBACK
Equal to D3DCLIP_BACK.
D3DSTATUS_CLIPUNIONBOTTOM
Equal to D3DCLIP_BOTTOM.
D3DSTATUS_CLIPUNIONFRONT
Equal to D3DCLIP_FRONT.
D3DSTATUS_CLIPUNIONGEN0 through D3DSTATUS_CLIPUNIONGEN5
Equal to D3DCLIP_GEN0 through D3DCLIP_GEN5.
D3DSTATUS_CLIPUNIONLEFT
Equal to D3DCLIP_LEFT.
D3DSTATUS_CLIPUNIONRIGHT
Equal to D3DCLIP_RIGHT.
D3DSTATUS_CLIPUNIONTOP
Equal to D3DCLIP_TOP.

Basic Clipping Flags

D3DCLIP_BACK
All vertices are clipped by the back plane of the viewing frustum.
D3DCLIP_BOTTOM
All vertices are clipped by the bottom plane of the viewing frustum.
D3DCLIP_FRONT
All vertices are clipped by the front plane of the viewing frustum.
D3DCLIP_LEFT
All vertices are clipped by the left plane of the viewing frustum.
D3DCLIP_RIGHT
All vertices are clipped by the right plane of the viewing frustum.
D3DCLIP_TOP
All vertices are clipped by the top plane of the viewing frustum.
D3DCLIP_GEN0 through D3DCLIP_GEN5
Application-defined clipping planes.
minx, maxx, miny, maxy, minz, maxz
x, y, and z extents of the current clipping region.

Requirements

  Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 2.0 or later.
  Header: Declared in d3dtypes.h.

See Also

IDirect3DDevice7::GetClipStatus, IDirect3DDevice7::SetClipStatus