D3DSHADEMODE
The D3DSHADEMODE enumerated type describes the supported shading mode for the D3DRENDERSTATE_SHADEMODE render state in the D3DRENDERSTATETYPE enumerated type.
typedef enum _D3DSHADEMODE {
D3DSHADE_FLAT = 1,
D3DSHADE_GOURAUD = 2,
D3DSHADE_PHONG = 3,
D3DSHADE_FORCE_DWORD = 0x7fffffff,
} D3DSHADEMODE;
- D3DSHADE_FLAT
- Flat shading mode. The color and specular component of the first vertex in the triangle are used to determine the color and specular component of the face. These colors remain constant across the triangle; that is, they are not interpolated.
- D3DSHADE_GOURAUD
- Gouraud shading mode. The color and specular components of the face are determined by a linear interpolation between all three of the triangle's vertices.
- D3DSHADE_PHONG
- Not currently supported.
- D3DSHADE_FORCE_DWORD
- Forces this enumeration to compile to 32 bits in size. This value is not used.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 2.0 or later.
Header: Declared in d3dtypes.h.
See Also
D3DRENDERSTATETYPE