Platform SDK: DirectX |
The D3DLIGHTTYPE enumerated type defines the light type. This enumerated type is used with the D3DLIGHT7 structure.
typedef enum _D3DLIGHTTYPE { D3DLIGHT_POINT = 1, D3DLIGHT_SPOT = 2, D3DLIGHT_DIRECTIONAL = 3, D3DLIGHT_FORCE_DWORD = 0x7fffffff, } D3DLIGHTTYPE;
Directional lights are slightly faster than point light sources, but point lights look a little better. Spotlights offer interesting visual effects but are computationally expensive.
Parallel-point lights are not supported in DirectX 7.0 and later. Therefore, this enumerated type does not contain the legacy D3DLIGHT_PARALLELPOINT member.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 2.0 or later.
Header: Declared in d3dtypes.h.