Platform SDK: DirectX |
The D3DVALP macro creates a value of the specified precision.
D3DVALP(val, prec) ((float)val)
Returns the converted value.
The precision, as implemented by the D3DVAL macro, is 16 bits for the fractional part of the value.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 2.0 or later.
Header: Declared in d3dtypes.h.