Platform SDK: DirectX

Magnitude

This helper function returns the absolute value of the specified vector. Magnitude is part of the suite of extra functionality that is available to C++ programmers who define D3D_OVERLOADS.

D3DVALUE Magnitude (const _D3DVECTOR& v);

This function is defined as follows:

inline D3DVALUE
Magnitude (const _D3DVECTOR& v)
{
   return (D3DVALUE) sqrt(SquareMagnitude(v));
}

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 5.0 or later.
  Header: Declared in d3d.h.

See Also

SquareMagnitude