Platform SDK: DirectX |
The IDirect3D7::EnumZBufferFormats method enumerates the supported depth-buffer formats for a specified device.
HRESULT EnumZBufferFormats( REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values:
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
DDERR_NOZBUFFERHW |
DDERR_OUTOFMEMORY |
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3d.h.