Platform SDK: DirectX |
The IDirect3DVertexBuffer7::Optimize method converts an unoptimized vertex buffer into an optimized vertex buffer.
HRESULT Optimize( LPDIRECT3DDEVICE7 lpD3DDevice, DWORD dwFlags );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values:
D3DERR_VERTEXBUFFEROPTIMIZED |
D3DERR_VERTEXBUFFERLOCKED |
DDERR_INVALIDPARAMS |
DDERR_OUTOFMEMORY |
In the legacy IDirect3DVertexBuffer interface, this method accepted a pointer to the IDirect3DDevice3 interface.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3d.h.