Platform SDK: DirectX

Obsolete Macros

The D3DSTATE_OVERRIDE macro was used with the obsolete execute-buffer rendering architecture. Although obsolete, the Direct3D header files declare the macro for backward compatibility. For documentation about this macro and other execute-buffer topics, see the documentation provided with a previous release of DirectX. Legacy documentation is provided with this SDK and is available for download from http://www.microsoft.com/directx.