Platform SDK: DirectX

Access Grant Operators (D3D_OVERLOADS)

The bracket ("[ ]") operators are overloaded operators for the D3D_OVERLOADS extensions. You can use empty brackets ("[ ]") for access grants, "v[0]" to access the x component of a vector, "v[1]" to access the y component, and "v[2]" to access the z component. These operators are defined as follows:

const D3DVALUE&operator[ ](int i) const;
D3DVALUE&operator[ ](int i);
 
inline const D3DVALUE&
_D3DVECTOR::operator[ ](int i) const
{
    return (&x)[i];
}
 
inline D3DVALUE&
_D3DVECTOR::operator[ ](int i)
{
    return (&x)[i];
}

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 5.0 or later.
  Header: Declared in d3d.h.