D3DCMPFUNC
The D3DCMPFUNC enumerated type defines the supported compare functions for the D3DRENDERSTATE_ZFUNC, D3DRENDERSTATE_ALPHAFUNC, and D3DRENDERSTATE_STENCILFUNC render states.
typedef enum _D3DCMPFUNC {
D3DCMP_NEVER = 1,
D3DCMP_LESS = 2,
D3DCMP_EQUAL = 3,
D3DCMP_LESSEQUAL = 4,
D3DCMP_GREATER = 5,
D3DCMP_NOTEQUAL = 6,
D3DCMP_GREATEREQUAL = 7,
D3DCMP_ALWAYS = 8,
D3DCMP_FORCE_DWORD = 0x7fffffff,
} D3DCMPFUNC;
- D3DCMP_NEVER
- Always fail the test.
- D3DCMP_LESS
- Accept the new pixel if its value is less than the value of the current pixel.
- D3DCMP_EQUAL
- Accept the new pixel if its value equals the value of the current pixel.
- D3DCMP_LESSEQUAL
- Accept the new pixel if its value is less than or equal to the value of the current pixel.
- D3DCMP_GREATER
- Accept the new pixel if its value is greater than the value of the current pixel.
- D3DCMP_NOTEQUAL
- Accept the new pixel if its value does not equal the value of the current pixel.
- D3DCMP_GREATEREQUAL
- Accept the new pixel if its value is greater than or equal to the value of the current pixel.
- D3DCMP_ALWAYS
- Always pass the test.
- D3DCMP_FORCE_DWORD
- Forces this enumeration to compile to 32 bits in size. This value is not used.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 2.0 or later.
Header: Declared in d3dtypes.h.