Platform SDK: DirectX

D3DDEVICEDESC7

The D3DDEVICEDESC7 structure contains a description of the current device. This structure is used to query the current device by such methods as IDirect3DDevice7::GetCaps.

This structure supersedes the D3DDEVICEDESC structure for all device interfaces later than IDirect3DDevice3.

typedef struct _D3DDeviceDesc7 {
    DWORD        dwDevCaps;   
    D3DPRIMCAPS  dpcLineCaps; 
    D3DPRIMCAPS  dpcTriCaps;  
    DWORD        dwDeviceRenderBitDepth;  
    DWORD        dwDeviceZBufferBitDepth; 
    DWORD        dwMinTextureWidth, dwMinTextureHeight;
    DWORD        dwMaxTextureWidth, dwMaxTextureHeight;
    DWORD        dwMaxTextureRepeat;
    DWORD        dwMaxTextureAspectRatio;
    DWORD        dwMaxAnisotropy;
    D3DVALUE     dvGuardBandLeft;
    D3DVALUE     dvGuardBandTop;
    D3DVALUE     dvGuardBandRight;
    D3DVALUE     dvGuardBandBottom;
    D3DVALUE     dvExtentsAdjust;
    DWORD        dwStencilCaps;
    DWORD        dwFVFCaps;
    DWORD        dwTextureOpCaps;
    WORD         wMaxTextureBlendStages;
    WORD         wMaxSimultaneousTextures;
    DWORD        dwMaxActiveLights;
    D3DVALUE     dvMaxVertexW;
    GUID         deviceGUID;
    WORD         wMaxUserClipPlanes;
    WORD         wMaxVertexBlendMatrices;
    DWORD        dwVertexProcessingCaps;
    DWORD        dwReserved1;
    DWORD        dwReserved2;
    DWORD        dwReserved3;
    DWORD        dwReserved4;
} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;

Members

dwDevCaps
Flags identifying the capabilities of the device.
D3DDEVCAPS_CANBLTSYSTONONLOCAL
Device supports blits from system-memory textures to nonlocal video-memory textures.

This flag was introduced with DirectX 7.0

D3DDEVCAPS_CANRENDERAFTERFLIP
Device can queue rendering commands after a page flip. Applications do not change their behavior if this flag is set; this capability simply means that the device is relatively fast.

This flag was introduced in DirectX 5.0.

D3DDEVCAPS_DRAWPRIMTLVERTEX
Device exports a DrawPrimitive-aware hardware abstraction layer (HAL).

This flag was introduced in DirectX 5.0.

D3DDEVCAPS_EXECUTESYSTEMMEMORY
Device can use execute buffers from system memory.
D3DDEVCAPS_EXECUTEVIDEOMEMORY
Device can use execute buffers from video memory.
D3DDEVCAPS_FLOATTLVERTEX
Device accepts floating point for post-transform vertex data.
D3DDEVCAPS_HWRASTERIZATION
Device has hardware acceleration for scene rasterization.
D3DDEVCAPS_HWTRANSFORMANDLIGHT
Device supports transformation and lighting in hardware.

This flag was introduced with DirectX 7.0.

D3DDEVCAPS_SEPARATETEXTUREMEMORIES
Device uses discrete texture memory pools for each stage. Textures must be assigned to texture stages explicitly at the time of creation by setting the dwTextureStage member of the DDSURFACEDESC2 structure to the appropriate stage identifier.
D3DDEVCAPS_SORTDECREASINGZ
Device needs data sorted for decreasing depth.
D3DDEVCAPS_SORTEXACT
Device needs data sorted exactly.
D3DDEVCAPS_SORTINCREASINGZ
Device needs data sorted for increasing depth.
D3DDEVCAPS_TEXTURENONLOCALVIDMEM
Device can retrieve textures from nonlocal video (AGP) memory.

This flag was introduced in DirectX 5.0. For more information about AGP memory, see Using Non-local Video Memory Surfaces in the DirectDraw documentation.

D3DDEVCAPS_TEXTURESYSTEMMEMORY
Device can retrieve textures from system memory.
D3DDEVCAPS_TEXTUREVIDEOMEMORY
Device can retrieve textures from device memory.
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
Device can use buffers from system memory for transformed and lit vertices.
D3DDEVCAPS_TLVERTEXVIDEOMEMORY
Device can use buffers from video memory for transformed and lit vertices.
dpcLineCaps and dpcTriCaps
D3DPRIMCAPS structures defining the device's support for line-drawing and triangle primitives.
dwDeviceRenderBitDepth
Device's rendering bit depth. This can be one or more of the following DirectDraw bit-depth constants: DDBD_8, DDBD_16, DDBD_24, or DDBD_32.
dwDeviceZBufferBitDepth
Bit depth of the device's depth-buffer. This can be one of the following DirectDraw bit-depth constants: DDBD_8, DDBD_16, DDBD_24, or DDBD_32.
dwMinTextureWidth, dwMinTextureHeight
Minimum texture width and height for this device.
dwMaxTextureWidth, dwMaxTextureHeight
Maximum texture width and height for this device.
dwMaxTextureRepeat
Full range of the integer bits of the post-normalized texture indices. If the D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE bit is set, the device defers scaling by the texture size until after the texture address mode is applied. If not set, the device scales the texture indices by the texture size (largest level of detail) prior to interpolation.
dwMaxTextureAspectRatio
Maximum texture aspect ratio supported by the hardware; this is typically a power of 2.
dwMaxAnisotropy
Maximum valid value for the D3DTSS_MAXANISOTROPY texture-stage state.
dvGuardBandLeft, dvGuardBandTop, dvGuardBandRight, and dvGuardBandBottom
The screen-space coordinates of the guard-band clipping region. Coordinates inside this rectangle but outside the viewport rectangle are automatically clipped.
dvExtentsAdjust
Number of pixels to adjust the extents rectangle outward to accommodate antialiasing kernels.
dwStencilCaps
Flags specifying supported stencil-buffer operations. Stencil operations are assumed to be valid for all three stencil-buffer operation render states (D3DRENDERSTATE_STENCILFAIL, D3DRENDERSTATE_STENCILPASS, and D3DRENDERSTATE_STENCILFAILZFAIL).
D3DSTENCILCAPS_DECR
The D3DSTENCILOP_DECR operation is supported.
D3DSTENCILCAPS_DECRSAT
The D3DSTENCILOP_DECRSAT operation is supported.
D3DSTENCILCAPS_INCR
The D3DSTENCILOP_INCR operation is supported.
D3DSTENCILCAPS_INCRSAT
The D3DSTENCILOP_INCRSAT operation is supported.
D3DSTENCILCAPS_INVERT
The D3DSTENCILOP_INVERT operation is supported.
D3DSTENCILCAPS_KEEP
The D3DSTENCILOP_KEEP operation is supported.
D3DSTENCILCAPS_REPLACE
The D3DSTENCILOP_REPLACE operation is supported.
D3DSTENCILCAPS_ZERO
The D3DSTENCILOP_ZERO operation is supported.
dwFVFCaps
Flexible vertex format capabilities:
D3DFVFCAPS_DONOTSTRIPELEMENTS
It is preferable that vertex elements not be stripped. That is, if the vertex format contains elements that are not used with the current render states, there is no need to regenerate the vertices. If this capability flag is not present, stripping extraneous elements from the vertex format provides better performance.
D3DFVFCAPS_TEXCOORDCOUNTMASK
Masks the low WORD of dwFVFCaps. These bits, cast to the WORD data type, describe the total number of texture coordinate sets that the device can simultaneously use for multiple texture blending. (You can use up to eight texture coordinate sets for any vertex, but the device can only blend using the specified number of texture coordinate sets.)
dwTextureOpCaps
Combination of flags describing the texture operations supported by this device. The following flags are defined:
D3DTEXOPCAPS_ADD
The D3DTOP_ADD texture-blending operation is supported.
D3DTEXOPCAPS_ADDSIGNED
The D3DTOP_ADDSIGNED texture-blending operation is supported.
D3DTEXOPCAPS_ADDSIGNED2X
The D3DTOP_ADDSIGNED2X texture-blending operation is supported.
D3DTEXOPCAPS_ADDSMOOTH
The D3DTOP_ADDSMOOTH texture-blending operation is supported.
D3DTEXOPCAPS_BLENDCURRENTALPHA
The D3DTOP_BLENDCURRENTALPHA texture-blending operation is supported.
D3DTEXOPCAPS_BLENDDIFFUSEALPHA
The D3DTOP_BLENDDIFFUSEALPHA texture-blending operation is supported.
D3DTEXOPCAPS_BLENDFACTORALPHA
The D3DTOP_BLENDFACTORALPHA texture-blending operation is supported.
D3DTEXOPCAPS_BLENDTEXTUREALPHA
The D3DTOP_BLENDTEXTUREALPHA texture-blending operation is supported.
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
The D3DTOP_BLENDTEXTUREALPHAPM texture-blending operation is supported.
D3DTEXOPCAPS_BUMPENVMAP
The D3DTOP_BUMPENVMAP texture-blending operation is supported.
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
The D3DTOP_BUMPENVMAPLUMINANCE texture-blending operation is supported.
D3DTEXOPCAPS_DISABLE
The D3DTOP_DISABLE texture-blending operation is supported.
D3DTEXOPCAPS_DOTPRODUCT3
The D3DTOP_DOTPRODUCT3 texture-blending operation is supported.
D3DTEXOPCAPS_MODULATE
The D3DTOP_MODULATE texture-blending operation is supported.
D3DTEXOPCAPS_MODULATE2X
The D3DTOP_MODULATE2X texture-blending operation is supported.
D3DTEXOPCAPS_MODULATE4X
The D3DTOP_MODULATE4X texture-blending operation is supported.
D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
The D3DTOP_MODULATEALPHA_ADDCOLOR texture-blending operation is supported.
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
The D3DTOP_MODULATECOLOR_ADDALPHA texture-blending operation is supported.
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
The D3DTOP_MODULATEINVALPHA_ADDCOLOR texture-blending operation is supported.
D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
The D3DTOP_MODULATEINVCOLOR_ADDALPHA texture-blending operation is supported.
D3DTEXOPCAPS_PREMODULATE
The D3DTOP_PREMODULATE texture-blending operation is supported.
D3DTEXOPCAPS_SELECTARG1
The D3DTOP_SELECTARG1 texture-blending operation is supported.
D3DTEXOPCAPS_SELECTARG2
The D3DTOP_SELECTARG2 texture-blending operation is supported.
D3DTEXOPCAPS_SUBTRACT
The D3DTOP_SUBTRACT texture-blending operation is supported.
wMaxTextureBlendStages
Maximum number of texture-blending stages supported.
wMaxSimultaneousTextures
Maximum number of textures that can be simultaneously bound to the texture blending stages. See remarks.
dwMaxActiveLights
Maximum number of lights that can be active simultaneously.
dvMaxVertexW
Maximum W-based depth value that the device supports.
deviceGUID
Globally unique identifier (GUID) of this device: IID_IDirect3DHALDevice, IID_IDirect3DTnLHalDevice, or IID_IDirect3DRGBDevice.
wMaxUserClipPlanes
Maximum number of user-defined clipping planes supported. This member can range from 0 through D3DMAXUSERCLIPPLANES.

User-defined clipping planes are manipulated by using the IDirect3DDevice7::GetClipPlane and IDirect3DDevice7::SetClipPlane methods.

wMaxVertexBlendMatrices
Maximum number of matrices that this device can apply when performing multimatrix vertex blending.
dwVertexProcessingCaps
Vertex processing capabilities.
D3DVTXPCAPS_TEXGEN
Device can generate texture coordinates.
D3DVTXPCAPS_MATERIALSOURCE7
Device supports selectable vertex color sources. For more information, see Light Color Types and Sources.
D3DVTXPCAPS_VERTEXFOG
Device supports vertex fog.
D3DVTXPCAPS_DIRECTIONALLIGHTS
Device supports directional lights.
D3DVTXPCAPS_POSITIONALLIGHTS
Device supports positional lights (including point lights and spotlights).
D3DVTXPCAPS_LOCALVIEWER
Device supports local viewer.
dwReserved1 through dwReserved4
Reserved.

Remarks

The wMaxTextureBlendStages and wMaxSimultaneousTextures members might seem very similar, but they contain different information. The wMaxTextureBlendStages member contains the total number of texture-blending stages supported by the current device, and the wMaxSimultaneousTextures member describes how many of those stages can have textures bound to them by using the IDirect3DDevice7::SetTexture method.

When the driver fills this structure, it can set values for execute-buffer capabilities, even when the interface being used to retrieve the capabilities (such as IDirect3DDevice7) does not support execute buffers.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 7.0.
  Header: Declared in d3dcaps.h.

See Also

D3DPRIMCAPS