Platform SDK: DirectX |
This helper function returns the minimum component of the specified vector. Min is part of the suite of extra functionality that is available to C++ programmers who define D3D_OVERLOADS.
D3DVALUE Min (const _D3DVECTOR& v);
This function is defined as follows:
inline D3DVALUE Min (const _D3DVECTOR& v) { D3DVALUE ret = v.x; if (v.y < ret) ret = v.y; if (v.z < ret) ret = v.z; return ret; }
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 5.0 or later.
Header: Declared in d3d.h.