Platform SDK: DirectX |
The IDirect3DDevice7::EnumTextureFormats method queries the current driver for a list of supported texture formats.
HRESULT EnumTextureFormats( LPD3DENUMPIXELFORMATSCALLBACK lpd3dEnumPixelProc, LPVOID lpArg );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following:
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
In the IDirect3DDevice2 interface, this method accepts a pointer to the legacy D3DEnumTextureFormatsCallback function, not a D3DEnumPixelFormatsCallback.
This method might not enumerate newly implemented texture formats on some devices. Applications that require a texture format that is not enumerated can attempt to create a surface of that format. If the creation attempt succeeds, the format is supported.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3d.h.