Platform SDK: DirectX |
The IDirect3DDevice7::GetTexture method retrieves a texture assigned to a given stage for a device.
HRESULT GetTexture( DWORD dwStage, LPDIRECTDRAWSURFACE7 * lplpTexture );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values:
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
In the legacy IDirect3DDevice3 interface, this method accepts a pointer to an IDirect3DTexture2 interface.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3d.h.
IDirect3DDevice7::SetTexture, IDirect3DDevice7::GetTextureStageState, IDirect3DDevice7::SetTextureStageState, Textures