Platform SDK: DirectX |
The D3DTRANSFORMSTATETYPE enumerated type describes the transformation state values used with the IDirect3DDevice7::GetTransform and IDirect3DDevice7::SetTransform methods.
typedef enum _D3DTRANSFORMSTATETYPE { D3DTRANSFORMSTATE_WORLD = 1, D3DTRANSFORMSTATE_VIEW = 2, D3DTRANSFORMSTATE_PROJECTION = 3, D3DTRANSFORMSTATE_WORLD1 = 4, D3DTRANSFORMSTATE_WORLD2 = 5, D3DTRANSFORMSTATE_WORLD3 = 6, D3DTRANSFORMSTATE_TEXTURE0 = 16, D3DTRANSFORMSTATE_TEXTURE1 = 17, D3DTRANSFORMSTATE_TEXTURE2 = 18, D3DTRANSFORMSTATE_TEXTURE3 = 19, D3DTRANSFORMSTATE_TEXTURE4 = 20, D3DTRANSFORMSTATE_TEXTURE5 = 21, D3DTRANSFORMSTATE_TEXTURE6 = 22, D3DTRANSFORMSTATE_TEXTURE7 = 23, D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, } D3DTRANSFORMSTATETYPE;
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 2.0 or later.
Header: Declared in d3dtypes.h.
IDirect3DDevice7::GetTransform, IDirect3DDevice7::SetTransform