D3DTEXTURETRANSFORMFLAGS
The D3DTEXTURETRANSFORMFLAGS enumerated type defines values used with the D3DTSS_TEXTURETRANSFORMFLAGS texture-stage state.
typedef enum _D3DTEXTURETRANSFORMFLAGS {
D3DTTFF_DISABLE = 0,
D3DTTFF_COUNT1 = 1,
D3DTTFF_COUNT2 = 2,
D3DTTFF_COUNT3 = 3,
D3DTTFF_COUNT4 = 4,
D3DTTFF_PROJECTED = 256,
D3DTTFF_FORCE_DWORD = 0x7fffffff,
} D3DTEXTURETRANSFORMFLAGS;
- D3DTTFF_DISABLE
- Texture coordinates are passed directly to the rasterizer.
- D3DTTFF_COUNT1
- The rasterizer should expect 1-D texture coordinates.
- D3DTTFF_COUNT2
- The rasterizer should expect 2-D texture coordinates.
- D3DTTFF_COUNT3
- The rasterizer should expect 3-D texture coordinates.
- D3DTTFF_COUNT4
- The rasterizer should expect 4-D texture coordinates.
- D3DTTFF_PROJECTED
- The texture coordinates are all divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the D3DTTFF_COUNT3 flag, the first and second texture coordinates will be divided by the third coordinate before being passed to the rasterizer.
- D3DTTFF_FORCE_DWORD
- Forces this enumeration to compile to 32 bits in size. This value is not used.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3dtypes.h.
See Also
D3DTSS_TEXTURETRANSFORMFLAGS, Texture Coordinate Transformations