Platform SDK: DirectX |
The IDirect3DDevice7::ApplyStateBlock method applies an existing device-state block to the rendering device.
HRESULT ApplyStateBlock( DWORD dwBlockHandle );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be one of the following values:
D3DERR_INBEGINSTATEBLOCK |
D3DERR_INVALIDSTATEBLOCK |
Applications cannot apply a device state block while recording another block.
This method was introduced with the IDirect3DDevice7 interface.
As with all operations that affect the state of the rendering device, it is recommend that you apply state blocks during scene rendering—that is, after calling the IDirect3DDevice7::BeginScene method and before calling IDirect3DDevice7::EndScene.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3d.h.
IDirect3DDevice7::BeginStateBlock, IDirect3DDevice7::EndStateBlock, IDirect3DDevice7::CaptureStateBlock, IDirect3DDevice7::CreateStateBlock, IDirect3DDevice7::DeleteStateBlock, State Blocks