Platform SDK: DirectX

D3DVAL

The D3DVAL macro creates a value whose type is D3DVALUE.

D3DVAL(val)    ((float)val) 

Parameters

val
Value to be converted.

Return Values

Returns the converted value.

Requirements

  Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Version: Requires DirectX 2.0 or later.
  Header: Declared in d3dtypes.h.

See Also

D3DVALP