Platform SDK: DirectX |
The IDirect3DDevice7::SetRenderState method sets a single Direct3DDevice render-state parameter.
HRESULT SetRenderState( D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState );
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value is an error. The method returns DDERR_INVALIDPARAMS if one of the arguments is invalid.
Applications should use the IDirect3DDevice7::SetTextureStageState method to set texture states, rather than the legacy texture-related render states.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 7.0.
Header: Declared in d3d.h.
IDirect3DDevice7::GetRenderState, IDirect3DDevice7::SetTransform, About Render States