D3DSTENCILOP
The D3DSTENCILOP enumerated type describes the stencil operations for the D3DRENDERSTATE_STENCILFAIL, D3DRENDERSTATE_STENCILZFAIL, and D3DRENDERSTATE_STENCILPASS render states.
typedef enum _D3DSTENCILOP {
D3DSTENCILOP_KEEP = 1,
D3DSTENCILOP_ZERO = 2,
D3DSTENCILOP_REPLACE = 3,
D3DSTENCILOP_INCRSAT = 4,
D3DSTENCILOP_DECRSAT = 5,
D3DSTENCILOP_INVERT = 6,
D3DSTENCILOP_INCR = 7,
D3DSTENCILOP_DECR = 8,
D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
} D3DSTENCILOP;
- D3DSTENCILOP_KEEP
- Do not update the entry in the stencil buffer. This is the default value.
- D3DSTENCILOP_ZERO
- Set the stencil-buffer entry to 0.
- D3DSTENCILOP_REPLACE
- Replace the stencil-buffer entry with reference value.
- D3DSTENCILOP_INCRSAT
- Increment the stencil-buffer entry, clamping to the maximum value. See remarks for information on the maximum stencil-buffer values.
- D3DSTENCILOP_DECRSAT
- Decrement the stencil-buffer entry, clamping to 0.
- D3DSTENCILOP_INVERT
- Invert the bits in the stencil-buffer entry.
- D3DSTENCILOP_INCR
- Increment the stencil-buffer entry, wrapping to 0 if the new value exceeds the maximum value. See remarks for information on the maximum stencil-buffer values.
- D3DSTENCILOP_DECR
- Decrement the stencil-buffer entry, wrapping to the maximum value if the new value is less than 0.
- D3DSTENCILOP_FORCE_DWORD
- Forces this enumeration to compile to 32 bits in size. This value is not used.
Remarks
Stencil-buffer entries are integer values ranging from 0 through 2n –1, where n is the bit depth of the stencil buffer.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 6.0 or later.
Header: Declared in d3dtypes.h.
See Also
D3DRENDERSTATETYPE, Stencil Buffers