Platform SDK: DirectX |
This helper function returns the normalized version of the specified vector (that is, a unit-length vector with the same direction as the source). Normalize is part of the suite of extra functionality that is available to C++ programmers who define D3D_OVERLOADS.
_D3DVECTOR Normalize (const _D3DVECTOR& v);
This function is defined as follows:
inline _D3DVECTOR Normalize (const _D3DVECTOR& v) { return v / Magnitude(v); }
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Version: Requires DirectX 5.0 or later.
Header: Declared in d3d.h.