Platform SDK: DirectX

MFCFog Sample

[Visual Basic]

This topic pertains only to application development in C++. See Direct3D Immediate Mode Visual Basic Samples.

[C++]

Description

The MFCFog sample does a fly-by over some terrain and allows you to see the effects of various fog parameters.

Path

Source: (SDK root)\Samples\Multimedia\D3dim\Src\MFCFog

Executable: (SDK root)\Samples\Multimedia\D3dim\Bin\Mfcfog.exe

User's Guide

Change parameters by using the controls. For information on the parameters, see Fog. The effects are most striking in full-screen mode.

Programming Notes

Games that use terrain typically turn on fog so that they can prevent the rendering of objects in the far distance.