Platform SDK: DirectX |
This topic pertains only to application development in C++. See Direct3D Immediate Mode Visual Basic Samples.
This sample shows two brick walls moving back and forth along the z-axis. One uses mipmapping, and the other does not, giving a side-by-side comparison of the benefits of mipmapping.
Source: (SDK root)\Samples\Multimedia\D3dim\Src\MipMap
Executable: (SDK root)\Samples\Multimedia\D3dim\Bin\Mipmap.exe
Press F1 to see available commands, or choose from the menu.
This sample does not use the texture code of D3DFrame, but shows the full implementation needed to load and build mipmapped textures.