Platform SDK: DirectX |
The information in this section pertains only to applications written in C and C++. See Direct3D Immediate Mode Visual Basic Tutorials.
To properly display and manipulate your objects in a scene, you need to define the viewpoint of your scene, create the view matrix, perform any necessary transformations, and, of course, render the completed scene. These tasks are explained in the following steps:
For more information on rendering primitives, see Rendering Primitives.