Platform SDK: DirectX

Step 1: Initiate and Complete Device Enumeration

[Visual Basic]

The information in this section pertains only to applications written in C and C++. See Direct3D Immediate Mode Visual Basic Tutorials.

[C++]

The Enumeration application uses the following structure to hold information about the enumerated Direct3D devices:

struct D3DDEVICEINFO
{
    // D3D Device info
    CHAR           strDesc[40];
    GUID*          pDeviceGUID;
    D3DDEVICEDESC7 ddDeviceDesc;
    BOOL           bHardware;
 
    // DDraw Driver info
    GUID*          pDriverGUID;
    DDCAPS         ddDriverCaps;
    DDCAPS         ddHELCaps;
 
    // DDraw Mode Info
    DDSURFACEDESC2 ddsdMode;
    BOOL           bFullscreen;
 
    // For internal use (apps should not need these)
    GUID           guidDevice;
    GUID           guidDriver;
    DDSURFACEDESC2 ddsdModes[100];
    DWORD          dwNumModes;
    DWORD          dwCurrentMode;
    BOOL           bDesktopCompatible;
};

The Enumeration application initiates enumeration with the following call:

INT UserDlgSelectDriver( HWND hwndParent )
{
    // Enumerate drivers, devices, and modes
    DirectDrawEnumerateEx( DriverEnumCallback, NULL, 
                           DDENUM_ATTACHEDSECONDARYDEVICES |
                           DDENUM_DETACHEDSECONDARYDEVICES |
                           DDENUM_NONDISPLAYDEVICES );

In the preceding code, the DirectDrawEnumerateEx method is used to enumerate the drivers, devices, and display modes available on the system. The first parameter, DriverEnumCallback, is the address of a DDEnumCallbackEx function that will be called with a description of each enumerated DirectDraw-enabled HAL.

The process of enumerating devices for your application can be broken down into the following steps:

The first step for an application that uses device enumeration is to retrieve a reference to the DirectDraw driver. Driver enumeration is explained in Step 1.1: Enumerate Driver Information.

For more information on starting device enumeration, see Starting Device Enumeration.