Platform SDK: DirectX

DPCAPS

The DPCAPS type contains the capabilities of a DirectPlay object after a call to the DirectPlay4.GetCaps or DirectPlay4.GetPlayerCaps method. Any of these capabilities can differ, depending on whether guaranteed or nonguaranteed capabilities are requested. This type is read-only.

Type DPCAPS
    lFlags As Long
    lHeaderLength As Long
    lHundredBaud As Long
    lLatency As Long
    lMaxBufferSize As Long
    lMaxLocalPlayers As Long
    lMaxPlayers As Long
    lMaxQueueSize As Long
    lTimeout As Long
End Type

Members

lFlags
Members of the CONST_DPCAPSFLAGS enumeration that indicate the properties of the DirectPlay object. The DPCAPS_ASYNCSUPPORTED, DPCAPS_SENDTIMEOUTSUPPORTED, DPCAPS_SENDPRIORITYSUPPORTED, DPCAPS_ASYNCCANCELSUPPORTED, and DPCAPS_ASYNCCANCELALLSUPPORTED flags indicate the communications capabilities of the current session.
lHeaderLength
Size, in bytes, of the header that will be added to player messages by this DirectPlay object. The header size depends on which service provider is in use.
lHundredBaud
Bandwidth specified in multiples of 100 bits per second. For example, a value of 24 specifies 2400 bits per second.
lLatency
Estimate of latency by the service provider, in milliseconds. If this value is 0, DirectPlay cannot provide an estimate. Accuracy for some service providers rests on application-to-application testing, taking into consideration the average message size. Latency can differ, depending on whether the application uses guaranteed or nonguaranteed message delivery.
lMaxBufferSize
Maximum number of bytes that can be sent in a single packet by this service provider. Larger messages will be sent by using more than one packet.
lMaxLocalPlayers
Maximum number of local players supported in a session.
lMaxPlayers
Maximum number of local and remote players supported in a session by this DirectPlay object.
lMaxQueueSize
This member is no longer used.
lTimeout
Service provider's suggested time-out value. By default, DirectPlay will use this time-out value when waiting for replies to messages.

Remarks

Capabilities indicating which aspects of the DirectPlay4.SendEx method are supported, such as the DPCAPS_SENDPRIORITYSUPPORTED and DPCAPS_SENDTIMEOUTSUPPORTED flags in lFlags, are not available until after the session has been opened.

In order for an application to be able to use DPSEND_ASYNC on SendEx one (or both) of the following conditions must be true.

This means that modem, serial, and Internetwork Packet Exchange (IPX) service providers have guaranteed messaging available to them, but they do not have asynchronous messaging unless you explicitly set the DPSESSION_DIRECTPLAYPROTOCOL flag. The TCP/IP service provider implements asynchronous messaging when the computer has Windows Sockets 2.0 present.

If the application hosting the session has specified the DPSESSION_DIRECTPLAYPROTOCOL flag in the DirectPlaySessionData object, all the SendEx options are supported.