| Platform SDK: DirectX |
The DirectPlay4.SetGroupName method sets the name of a group after it has been created. Only the computer that created the group can set the name of the group.
object.SetGroupName(GroupId As Long, _
friendlyName As String, _
formalName As String, _
flags As CONST_DPSETFLAGS)
If the method fails, an error is raised and Err.Number may be set to one of the following values:
| DPERR_CONNECTIONLOST |
| DPERR_INVALIDGROUP |
| DPERR_INVALIDOBJECT |
| DPERR_INVALIDPARAMS |
| DPERR_INVALIDPLAYER |
A DPSYS_SETPLAYERORGROUPNAME system message will be sent to all the other players notifying them of the change unless DPSESSION_NODATAMESSAGES is set in the session description.
DirectPlay4.GetGroupLongName, DirectPlay4.GetGroupShortName, DirectPlay4.Send