Platform SDK: DirectX

DirectPlayEnumPlayers.GetFlags

The DirectPlayEnumPlayers.GetFlags method retrieves miscellaneous information about an enumerated player or group.

object.GetFlags(index As Long) As Long 

Parameters

object
Object expression that resolves to a DirectPlayEnumPlayers object.
index
Element of the enumeration object for which to retrieve data.

Return Values

The method returns the flags for a player. These include flags that were passed into the method that created the enumeration, combined with additional information about the particular player or group.

DIRECTPLAYENUMGROUPS_ALL
All groups in this session.
DIRECTPLAYENUMGROUPS_LOCAL
Groups created locally by this DirectPlay object.
DIRECTPLAYENUMGROUPS_REMOTE
Groups created by remote DirectPlay objects.
DIRECTPLAYENUMGROUPS_SESSION
Groups for the identified session.
DIRECTPLAYENUMGROUPS_SHORTCUT
Groups that are added to the group using DirectPlay4.AddGroupToGroup. (A shortcut is a link to another group).
DIRECTPLAYENUMGROUPS_STAGINGAREA
Groups in the group that are staging areas. (Staging areas are used to marshal players together in order to launch a new session.)
DIRECTPLAYENUMPLAYERS_LOCAL
Players created locally by this DirectPlay object.
DIRECTPLAYENUMPLAYERS_OWNER
The player that is the owner of this group.
DIRECTPLAYENUMPLAYERS_REMOTE
Players created by remote DirectPlay objects.
DIRECTPLAYENUMPLAYERS_SERVERPLAYER
The server player.
DIRECTPLAYENUMPLAYERS_SESSION
Players for the identified session. This flag can only be used if there is no current open session. This flag cannot be used in a lobby session.
DIRECTPLAYENUMPLAYERS_SPECTATOR
Players who are spectators.

Error Codes

If the method fails, an error is raised and Err.Number will be set.

See Also

DirectPlay4.GetDPEnumGroups, DirectPlay4.GetDPEnumGroupsInGroup, DirectPlay4.GetDPEnumPlayers, DirectPlay4.GetDPEnumGroupPlayers