| Platform SDK: DirectX |
The DirectSound.CreateSoundBufferFromResource method creates a DirectSoundBuffer object to hold a sequence of audio samples, and loads the data from the resource into the buffer. The sound resource must be of type WAV or WAVE.
object.CreateSoundBufferFromResource( _
dll As String, _
resourceName As String, _
bufferDesc As DSBUFFERDESC, _
format As WAVEFORMATEX) As DirectSoundBuffer
If the method succeeds, a DirectSoundBuffer is returned.
If the method fails, an error is raised and Err.Number may be one of the following error values.
| DSERR_ALLOCATED |
| DSERR_BADFORMAT |
| DSERR_OUTOFMEMORY |
| DSERR_UNINITIALIZED |
| DSERR_UNSUPPORTED |
DirectSound.CreateSoundBuffer, DirectSound.CreateSoundBufferFromFile, DirectSound.DuplicateSoundBuffer