Platform SDK: DirectX

DirectSoundCaptureBuffer.WriteBuffer

The DirectSoundCaptureBuffer.WriteBuffer method writes to a segment of the sound capture buffer from an application buffer holding audio data.

object.WriteBuffer(start As Long, _
    size As Long, _
    buffer As Any, _
    flags As CONST_DSCBLOCKFLAGS)

Parameters

object
Object expression that resolves to a DirectSoundCaptureBuffer object.
start
Offset, in bytes, from the start of the buffer to where the write begins.
size
Size, in bytes, of the portion of the buffer to read. The sound buffer is conceptually circular, so this value can be greater than the number of bytes between start and the end of the buffer. This parameter is ignored if DSCBLOCK_ENTIREBUFFER is set in the flags parameter.
buffer
Variable containing the data to write to the capture buffer. Typically this is an array of bytes, and you pass the first element of the array.
flags
One of the constants from the CONST_DSCBLOCKFLAGS enumeration.

Error Codes

If the method fails, an error is raised and Err.Number may be set to one of the following error codes.

DSERR_BUFFERLOST
DSERR_INVALIDCALL
DSERR_INVALIDPARAM
DSERR_PRIOLEVELNEEDED