Platform SDK: DirectX

DirectSound3DBuffer.SetMinDistance

The DirectSound3DBuffer.SetMinDistance method sets the minimum distance for the buffer, which is the distance at which the sound is at maximum volume.

object.SetMinDistance(minDistance As Single, _
    applyFlag As CONST_DS3DAPPLYFLAGS)

Parameters

object
Object expression that resolves to a DirectSound3DBuffer object.
minDistance
Minimum distance value.
applyFlag
Value that indicates when the setting should be applied. This value must be one of the constants of the CONST_DS3DAPPLYFLAGS enumeration.

Error Codes

If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.

Remarks

By default, the minimum distance value is DS3D_DEFAULTMINDISTANCE, defined as 1.0 (corresponding to 1.0 meter at the default distance factor of 1.0 meters per unit).

See Also

DirectSound3DBuffer.SetMaxDistance