Platform SDK: DirectX |
The DirectSound3DBuffer.SetPosition method sets the sound buffer's position, in distance units.
object.SetPosition(x As Single, _ y As Single, _ z As Single, _ applyFlag As CONST_DS3DAPPLYFLAGS)
If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.
Passing values greater than 10 or less than -10 may attenuate the sound beyond the threshold of audibility.
By default, distance units are meters, but you can change the units by using the DirectSound3DListener.SetDistanceFactor method.