Platform SDK: DirectX

DirectSound3DListener.SetOrientation

The DirectSound3DListener.SetOrientation method sets the listener's orientation in terms of a front vector and a top vector.

object.SetOrientation(xFront As Single, _
    yFront As Single, _
    zFront As Single, _
    xTop As Single, _
    yTop As Single, _
    zTop As Single, _
    applyFlag As CONST_DS3DAPPLYFLAGS)

Parameters

object
Object expression that resolves to a DirectSound3DListener object.
xFront, yFront, and zFront
Values that represent the coordinates of the front orientation vector.
xTop, yTop, and zTop
Values that represent the coordinates of the top orientation vector.
applyFlag
Value that indicates when the setting should be applied. This value must be one of the constants of the CONST_DS3DAPPLYFLAGS enumeration.

Error Codes

If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.

Remarks

The front vector points in the direction of the listener's nose, and the top vector points in the direction of the top of the listener's head. By default, the front vector is (0,0,1.0) and the top vector is (0,1.0,0).

The top vector must be at right angles to the front vector. If necessary, DirectSound adjusts the front vector after setting the top vector.

See Also

DirectSound3DListener.GetOrientation