Platform SDK: DirectX |
The DirectSound3DBuffer.GetConeAngles method retrieves the inside and outside angles of the sound projection cone for this sound buffer.
object.GetConeAngles(inCone As Long, _ outCone As Long)
If the method fails, an error is raised and Err.Number may be set to DSERR_INVALIDPARAM.
The minimum, maximum, and default cone angles are defined as DS3D_MINCONEANGLE, DS3D_MAXCONEANGLE, and DS3D_DEFAULTCONEANGLE.