Platform SDK: DirectX |
The DirectSound3DBuffer.GetMinDistance method retrieves the current minimum distance for this sound buffer, which is the distance at which the sound is at maximum volume.
object.GetMinDistance() As Single
If the method succeeds, the return value is the current minimum distance setting.
If the method fails, an error is raised and Err.Number may be DSERR_INVALIDPARAM.
By default, the minimum distance value is DS3D_DEFAULTMINDISTANCE, currently defined as 1.0 (corresponding to 1.0 meter at the default distance factor of 1.0 meters per unit).
DirectSound3DBuffer.SetMinDistance, DirectSound3DBuffer.GetMaxDistance