Platform SDK: DirectX |
Applications use the methods of the DirectSoundBuffer class to create DirectSoundBuffer objects and set up the environment.
The object can be obtained by using the DirectSound.CreateSoundBuffer, DirectSound.CreateSoundBufferFromFile, or DirectSound.CreateSoundBufferFromResource method.
The DirectSoundBuffer methods can be organized into the following groups.
Information | GetCaps |
GetFormat | |
GetStatus | |
SetFormat | |
Memory management | Restore |
Miscellaneous | SaveToFile |
Obtaining objects | GetDirectSound3DBuffer |
GetDirectSound3DListener | |
Play management | GetCurrentPosition |
Play | |
ReadBuffer | |
SetCurrentPosition | |
SetNotificationPositions | |
Stop | |
WriteBuffer | |
Sound management | GetFrequency |
GetPan | |
GetVolume | |
SetFrequency | |
SetPan | |
SetVolume |