DirectX7.CreateD3DLVertex
The DirectX7.CreateD3DLVertex method fills a D3DLVERTEX type using individual values that represent discrete vertex components.
object.CreateD3DLVertex(x As Single, _
y As Single, _
z As Single, _
color As Long, _
specular As Long, _
tu As Single, _
tv As Single, _
v As D3DLVERTEX)
Parameters
- object
- Object expression that resolves to a DirectX7 object.
- x, y, and z
- Values describing the x-, y-, and z-coordinates of the vertex.
- color and specular
- Value specifying the RGBA representation of the diffuse and specular colors for the vertex. You can use the DirectX7.CreateColorRGBA method to generate desired color value from individual red, green, blue, and alpha components.
- tu and tv
- Values describing the u and v texture coordinates of the vertex.
- v
- Variable of type D3DLVERTEX that will be filled with the provided vertex component data.
Error Codes
If the method fails, an error is raised and Err.Number is set to an error code.
See Also
DirectX7.CreateD3DVertex, DirectX7.CreateD3DTLVertex